I’ve recently been introduced to a new version, if you will, of the Warhammer 40,000 (WH40K) hobby by a good friend and coworker. It’s called Heralds of Ruin Kill Team (HoR-KT).
This new game is an unofficial expansion of the WH40K game known and loved by wargamers across the globe. Since it’s unofficial, Games Workshop does not recognize it, but that does not diminish its appeal and potential fun in my opinion.
Unlike “regular” WH40K, where you’re more often than not in command of dozens of miniatures, HoR-KT uses between five and ten miniatures to play. In my opinion, this allows for more intimate, narrative-driven games and also offers gamers/modelers the opportunity to devote more time and attention to assembling, converting and painting each miniature, making each one unique.
I downloaded, for free, all the rules and faction lists last week. From what I remember, there are approximately 42 lists to choose from. All I have to do now is pick a handful of factions to create Kill Teams for. I originally wanted to build up at least a dozen of them, but after thinking it over, I decided to limit it to a few factions. I ideally would like to keep it to one, but I don’t think that’s going to happen. I believe the final list of lists will come down to the following:
- Chaos Space Marines
- Space Wolves
- Deathwatch (Alien Hunters for the Inquisition)
- Dark Eldar or Eldar Corsairs
If I can limit it to two or three Kill Teams, I think I’ll be happy. Just for kicks, I’ll probably build a Loyalist Space Marines Kill Team for my younger son because he likes the Imperial Fists Astartes Chapter and I may end up creating one for my older son representing the Adeptus Arbites (Imperial Police) because he loves all things law enforcement.