The Gutter Crows


Besides working on my Hell’s Half-Dozen storyline, I’ve been tinkering with my Necromunda Chaos Cultists Gang.  For those not in the know, some of my buddies at work and I are planning on starting up a Necromunda campaign.  Despite the fact that Games Workshop has introduced a new incarnation of the old game, we’re not going to climb aboard GW’s newest money train.  My buddies and I just cannot justify spending between $25 and $30 every few weeks or so on updated rulebooks.  With that being said, we’re going to play the older version of the game available from Yaktribe’s website called Necromunda Community Edition.  Yes, the rules, based on 2nd Edition Warhammer 40,000, are a bit more complicated than the newer version’s 8th Edition ruleset, but I think we can manage.  All the rules for Community Edition are already out there free of charge; all we have to do is print them out.

Okay, now that that’s out of the way, I can discuss my gang.  After some serious studying, I’ve determined they are going to worship the Chaos Deity Tzeentch, the Changer of Ways.  Tzeentch is the master of sorcery and deception.  I feel the Changer of Ways is just what the doctor ordered for a gang of cultists who are intent on moving into new areas, toppling the status quo and letting everything fall into disarray while they stand ready to reap the spoils wherever they may fall.  (Insert sinister laughter here.)

I chose the name “Gutter Crows” because Tzeentch is symbolized by the raven or crow and the gang itself is comprised of those who just didn’t play well with others; those some would label as gutter trash.

All in all, I think this is going to be a good project.

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