Hivemart

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Since my creative downtime has been preoccupied with Necromunda as of late, I was thinking of terrain pieces to build for the game.  My thoughts wandered to Dakotamart.  Most of you have probably never heard of it.  It’s a regional chain of WalMart-like stores native to South Dakota.  I have been to the one in Pierre, but it was several years ago.  From what I remember about it, it was comprised of three floors.  The ground floor was the grocery floor.  I don’t think I need to explain that one any further.  The second floor down was what I would call the department store floor, which featured clothes, fashion items, bedding and whatnot.  The bottom floor was my favorite.  It was the sporting goods floor, and it had a spectacular shooting sports department.  My wife had to drag me away from that area of the store because I was about to break the bank on ammunition purchases.

As you can ascertain, this Dakotamart is a pretty cool store to venture into.  My idea was to try to create a Necromunda version of it for game-play.  The only problem with that is it would have to be a HUGE piece of terrain or at least several large pieces that fit together to form a larger playing area that would most likely take up the whole of the tabletop.  I would most likely call it, “Hivemart”.  Probably not a very original name, but it fits.

I figure if I don’t end up creating it for a game, I may write about it in some forthcoming Necromunda fan fiction.

Necromunda Musings

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This post is more personal musings than an actual informational post, so please excuse my meandering.

According to Google, the normal table size for games of Necromunda should be between 3 X 3 or 4 X 4 feet.  I think the card table we have is 3 X 3 feet.  I’ll have to check to see if Goodwill or a garage sale might have a slightly larger one, but the card table should work fine.

The more I think about it, the more I like the idea of Necromunda over Kill Team.  In theory, Kill Team is intended to be played on a 2 X 2 feet table, but the ones I’ve seen on the internet seem to be well above and beyond that size.  Necromunda, on the other hand, is more of an up and down game.  It requires terrain that is two, sometimes three or even more levels high.  In my opinion that offers more game-play on a smaller sized table, which is what we have at home.

Another reason I’m leaning further into the Necromunda camp is I have grown tired of superhuman Astartes, masses of Imperial Guard and the like.  Now, don’t get me wrong, I still plan on playing some version of regular 40K in the future with my Chaos Space Marines from the Red Corsairs, but for now, I want something a little different that doesn’t require large armies of miniatures.  Something between ten and a dozen miniatures will do for me right now.

For games taking place in “The Sump”, I can look into getting some fabric that has a water effect look to it large enough to cover the tabletop.  Also, maybe go to Dollar Tree and get some toy boats to convert into sections of the Sump lake’s makeshift and modified landmasses.  I’ll use the wooden bases I have accumulated over the years to mount them to.  Maybe I’ll make a comparatively large enough boat to use as well.  Something big enough to accommodate the gang(s), but not too big.  Maybe something about 10 to 18-inches long.  It’ll need at least one pintle-mounted heavy or special weapon somewhere; probably on the bow.  In lieu of or perhaps in addition to a boat, maybe make some bridges to connect the small landmasses.  If it’s going to take place in one of Necromunda’s many hive cities, there will “need” to be water-skimming spiders?  For those who do not know me that well, I’m no fan of spiders by and large.  I don’t think I have arachnophobia.  I just don’t care for them.  There are plenty of other critters I prefer over the eight-legged freaks.  Maybe I could substitute water snakes?

Anyway, I believe I’ve taken up plenty of your attention with this.  Until next time, stay safe.

Preparing for a Venture into the Underhive

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It’s been a while since I last posted a blog update.  I’ve been a bit busy at work and writing content for my story during my downtime.  I wanted to take a few moments to not think about all the real-life doom and gloom and to instead concentrate on some fictional pandemonium.

I have wanted to play the newer Necromunda (aka N18) since its release, but there seems to not be anyone around here who plays it.  In all reality, I most likely would not have time to play any campaign games.  I would though like to play some skirmish games.  In doing so, I think I’m going to try to persuade my wife into playing some games of Necromunda with me.  I figure she would like to play Escher since they’re all girls and I, of course, want to play as a Chaos Helot Cult.

I have some out-of-production Escher miniatures I bought several years ago and never did anything with.  Since her favorite color is green, I guess they will sport that as their livery.  I have some miniatures from various manufacturers who will fill the ranks of my Chaos Cult.

I just hope that with all this work, she will agree to play some skirmish games with me.  For better or for worse, right?

Tag Team

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I don’t care what you think about professional wrestling regarding the fact it’s scripted and choreographed; even though it’s “fake”, it’s still entertaining to me.

Anyway,  I was thinking about tag-teams in wrestling the other day.  I made a mental list of tag-teams I would put have to compete in a tournament for the title belts.  Those teams would be:

1.)  The Road Warriors (Legion of Doom)

2.)  The Brothers of Destruction

3.)  The Steiner Brothers

4.)  The Hart Foundation

5.)  Terry Gordy and Michael Hayes

6.)  Kevin and David von Erich

7.)  Kerry von Erich and Bruiser Brody

8.)  Arn and Ollie Anderson

9.)  Ric Flair and Tully Blanchard

10.)  Demolition

11.)  One Man Gang and Big Bossman

12.)  Ronnie and Gorgeous Jimmy Garvin

13.)  The Hardy Boys

14.)  Sting and the Ultimate Warrior

15.)  Edge and Christian

17.)  The Sheepherders (the Bushwackers)

18.)  The Dudley Boyz

Those are my choices.

 

Frustration!

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I had my whole day planned out.  After work this morning (I work night shift) I took a nap.  Slept about two and a half hours.  I’m off tonight, so it’s all good.  After waking up I took the Cutie Girl (my younger son’s dog) for a walk.  I then settled down to work on my Sci-Fi Western-Police Procedural story.  WRONG!  Today I have had the worst case of writer’s block in the history of writing.

Normally, I would eat some vanilla bean ice cream or microwave a bag of popcorn to get my creative juices flowing.  In regards to the ice cream, I’m trying to keep the weight I’ve recently lost from finding me again.  As for the popcorn, our microwave is busted.  CRAP!  I’ve tried to listen to some inspirational music to no avail.  I’ve stood outside in the cool breeze and even gone for a walk.  My old tricks just aren’t working.  This is beyond frustrating!

Rogue Stars on the Horizon

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For those who know me and/or read my blog on a fairly regular basis, you already know I have a thing for tabletop war games.  I became a fan of them back in the early to mid-1980s when I took Military History as an elective class my Sophomore year of high school.  My teacher had us play a series of American Civil War tabletop war games every Friday afternoon.  These were old-style ones that used cardstock chits to represent the factions’ units and the games were played on paper maps with grids printed over the terrain markings.  I became pretty good at them; I was able to more often than not win regardless of whether I played Confederate or Union.

Fast forward 35 years.  I have played various games from Games Workshop (GW) using metal, resin and plastic miniatures off and on for the past few years.  Because they see fit to reinvent in the wheel every three years or so, I have finally decided I no longer wish to willingly give them my business.  I have tinkered around with fan-written, free to download rules including Heralds of Ruin and Tor Megiddo.  By and large, I like those rules, but I still felt there was something else out there that might appeal to me more.  Enter Osprey Publishing.

Osprey Publishing is famous for its Military History research books.  My sons used them when working on military and law enforcement-related projects for school.  In recent years Osprey has turned some of their attention toward publishing game rulebooks.  Rogue Stars is one of their endeavors.  It allows players to run crews of between four to six fighters in skirmish games set in a fully customizable Sci-Fi universe.  Because of how the rules are utilized, the game is a combination of a war game and a role-playing game.

I like the concept of Rogue Stars, especially from a story teller’s perspective.  Because six characters are the maximum number allowed, it presents the player the opportunity to come up with a personality and background for each miniature.  Another reason I stopped playing GW’s games is that, for a regular-sized game, it requires you to assemble and paint entire armies of miniatures.  Even a smallish army would require 15 to 30 miniatures and possibly a vehicle or two.  I just don’t have the time or patience to slap paint onto that many miniatures.  Nor do I wish to spend the money on enough paint to do so, either.  Half a dozen or fewer miniatures is much better for me to deal with.  Considering that most crews/squads consist of four miniatures, even if I wanted to create two or three crews, that’s only eight to a dozen miniatures.  MUCH more doable for me.

Finances for rulebooks is yet an additional reason I have switched horses.  GW charges $40 to $50 for each faction’s codex in addition to whatever they’re charging for the latest core rulebook these days.  With Rogue Stars, one only needs the single rulebook, which I was able to get for $14.

I have quite a few D6’s (traditional six-sided dice) in my collection.  I think I may have one or two D20’s in my inventory.  I’ll have to see if I can find them this weekend.

The Cylinder on the Gun Goes Round and Round, Round and Round, Round and Round

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The revolver.  Sometimes referred to as the wheel-gun or the six-shooter, was developed, as we know it today, by Samuel Colt in the 19th Century.  It is considered obsolete by modern firearms standards.  Although no longer used as a front line weapon in the real world, it seems to have earned a new lease on life in the realms of Science Fiction and Fantasy, especially in the video game industry.

In the Darksiders universe, the Horseman Strife uses a pair of revolvers which are referred to as Mercy and Redemption.  Characters in the Destiny game gain access to revolver-like weapons called hand cannons.  This could be due to the fact that the revolver, despite being limited on capacity of rounds, are usually more durable and sturdy.  It could also be because the six-shooter has an old school coolness factory in regards to appearance.  Whatever the reason, I, for one welcome the presence of the wheel-gun in the fictional universes of our time.

Mandalorians

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My wife and I attended Dallas Fan Days (formerly known as Dallas Comic Con), and we had an awesome time.

My wife has always like Stormtroopers and enjoyed meeting members of the 501st Legion, but she was even more impressed with the Mandalorian Mercs.  They took time to visit with her about potential membership including how to make costumes/armor, painting Nerf guns to look Star Warsy and where to get a helmet.  The women in the group were impressed with her interest in their organization and hoped she would join sooner rather than later.

I’ve always liked the Mandalorians, mainly because mercenaries have always appealed to me.  Disney+’s Mandalorian series has helped with that appeal as of late too.

Hopefully, we’ll be able to join their group sometime in the near future.

Returning to Iron Horn

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OK, about a month ago I completed a submission to a publishing company across the pond.  This was the fifth one in almost as many years.  Like some of the previous ones, I went into this expecting to be rejected.  I know that’s not very optimistic, but I feel it’s realistic.  At the behest of my older son, I’ve decided this most recent submission for writing in someone else’s universe will be the last time I do that.  My son said he feels the content I’ve written for my own original Science Fiction universe is much better anyway.  So, I’ll heed his advice and do just that.

With that being said, I have returned full force to my old Iron Horn project.  I’ve tinkered around with the idea of whether or not the main characters should be lawmen or bounty hunters.  I’ve finally decided they should be peace officers.  I am a strong proponent of writing what you know.  I’ve been in law enforcement in general (corrections, patrol and investigations) for thirty-plus years.  Being a lawman is what I know.  Now, don’t get me wrong.  I feel that bounty hunting is close enough to law enforcement that I can probably wing it pretty good.  There will most likely be bounty hunters in the series, so if you were counting on them making an appearance, you’re in luck.

It feels good to be working on my own stuff again.  It feels like I came home.

 

 

Skirmish

 

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I realize it has been a while since I’ve posted a blog.  It’s not that I haven’t had time.  I was off work for almost a month with a broken foot.  The truth of the matter is between doctor appointments and taking care of what I could do around the house with a broken foot, I have been working on yet another submission to the Black Library.

Another thing I’ve been doing is researching some of the various wargames out there.  Yes, I’ve played Pirates of the Carribean (an RPG), Warhammer 40,000 (WH40K) and EPIC 40K, but in all honesty, I think I prefer skirmish games better.  Why?  Well, for starters, it’s about the time it takes to play the game.  It took close to two hours to play games of WH40K and EPIC took three hours or more.  I just do not have that kind of time on my hands.  I want a game I can play in anywhere from thirty minutes to just under an hour and a half.  From what I’ve learned, skirmish games give me that.

The other big reason I’m leaning more towards skirmish games is they allow a story to be told with characters.  As you probably know, I am a storyteller first.  You cannot get to know each and every character in a game with around 150 to 300 miniatures.  I guess you could, but it would be quite time-consuming.  It’s a lot easier to do with six to ten models.

As for the games I’m looking at, those include the 2017 edition of Necromunda (N17), Warcry and WH40K Skirmish.  N17 is an updated version of the old Necromunda game from around 25 years ago.  It’s basically Escape from New York on acid.  The second one, Warcry, is actually not Science Fiction, but Fantasy; Sword and Sorcery-type stuff.  The third one, WH40K Skirmish isn’t even official.  It’s a game system developed by a group of WH40K fans that allows players to use individual squads instead of whole armies.  It’s similar to Kill Team, but I like it better than Kill Team.

As far as factions for the aforementioned games?  That’s a post for another day.

p.s.  With some luck, I’ll eventually finish those stories I posted on here from before.